![]() Currently, it is way over-weighted towards the population. We need more main event buildings that give happiness for the game to become more balanced. Look, I get that population is helpful, but only to a point. But there has been such an influx of residential buildings that this is over the top. ![]() If you want to make it provide happiness equal to the pop it provides, okay. If you want to change it to happiness, go for it. ![]() Houses taking up the same space in HMA would give 5 pop less than the IA AA*. For example, in IA the AA gives 980 pop when fully leveled. Also, the population, if it is to be left there, is way too high. It completely undermines the building's lore. Admittedly, I don't think happiness would make sense either (decrepit buildings don't really lend themselves to increasing property value) so maybe, to go along with the attack boost, it could produce random units from the player's age as well? 5x5 is quite a large building, so perhaps 2 units at max level would be appropriate? ![]() I think the building should either be renamed, or the effects should be changed such that the population is removed and something else is given in its place. In any case, anything not directly related to the event is technically off-topic and only hurts the feedback process because all the relevant stuff gets buried under discussions of GBs and other things that don't need to be in this thread.īesides, the most important issue here is the grand prize boosting population. They want a boost to defense while attacking, something that's currently only achievable via GBs (and IMO, should stay that way). Inhabitant of carcosa I believe the person you're replying to is a bit.bad at getting their meaning across, especially when they seemingly contradict themselves. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |